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Guided Missile Cruiser "Moskva"
- Weapon Systems:

Paired P-500/SS-N-19 Bazalt/Sandbox Launchers
While most missiles launchers that have been
converted to fire standard missiles, these launchers
retained the original missile that they were designed
for. The missile launchers fire P-500 Bazalt/SS-N-12
Sandbox missiles. The missile is similar to the
original model but the guidance systems have been
improved on the missiles. The missiles are the
predecessor to the Shipwreck missile carried on
the Kirov class The missiles can be fired be fired
at either ground or surface targets but cannot
be targeted on air targets. The ships has 16 Sandbox
missiles in paired launch systems on the sides
of the ship. The missiles are considered smart
missiles (+5 to strike, +4 to dodge, and 2 attacks
per melee until they strike their target or run
out of fuel) and can be launched at multiple targets
simultaneously. The missiles travel at a speed
of Mach 2.2 (1657 mph/ 1440 knots/ 2667 kph).
This calculates to a speed of 7.5 miles (6.5 nautical
miles / 12 km) per melee. Missiles can withstand
40 MDC before being destroyed.
Maximum Effective Range: 288 miles (250 nautical
miles / 463 km)
Mega-Damage: 2D4x100 per missile (Blast radius
of 80 feet / 24.4 meters)
Rate of Fire: One at a time or in volley of 2,
3, or 4 (including all launchers) in any combinations
and at multiple target at the same time.
Payload: 16 Shipwreck Missiles (2 per paired set
of launchers)
Eight B-303A VLS underdeck drum launcher systems
The launchers are mounted in the deck in front
and in back of the ships superstructure. These
launchers were originally designed to launch V-601
Fort-Ryf/SA-N-6 Grumble missiles but have been
refitted to launch standard Robotech long range
missiles. They can launch on either ground, surface
or air targets. The launchers can launch at multiple
targets simultaneously.
Effective Range: Varies with long range missile
type (See Robotech RPG book)
Mega-Damage: Varies with long range missile type
(See Robotech RPG book)
Rate of Fire: One at a time or in volley of any
amount up to 12 (including all launchers) in any
combinations and at multiple target at the same
time.
Payload: 64 long range missiles total (8 missiles
per launcher)
Zif-122 retractable launchers
These launchers are mounted on the sides of the
ships superstructure. These launchers were originally
designed to launch RZ-13M Osa-2M/SA-N-4B Gecko
missiles but have been refitted to launch standard
Robotech medium range missiles. They can launch
on either ground, surface, or air targets. The
launchers can launch at multiple targets simultaneously.
Maximum Effective Range: Varies with medium range
missile type (See Robotech RPG book)
Mega-Damage: Varies with medium range missile
type (See Robotech RPG book)
Rate of Fire: One at a time or in volley of any
amount up to 4 for each launcher (8 missiles total)
in any combinations and at multiple target at
the same time.
Payload: 48 medium range missiles total (24 missiles
per launcher)

Twin Barrel 130mm/70 cal AK-130
Universal Automated Shipboard Artillery System:
Standard weapon system on Slava class cruisers
and is mounted in the front of the ship. The turret
has a 360 degree rotation and can elevate up to
85 degrees as well as depress 15 degrees. The
guns fire rapidly at the rate of 65 rounds per
minute and is radar directed. The weapon is useful
on land, surface, and air targets. The EBSIS has
developed special ammunition that uses more powerful
warheads. The was developed to deal with the new
RDF/UN Spacy ship and aircraft armors.
Maximum Effective Range: 17.4 miles (28 km)
Mega-Damage: One round inflicts 5D6+10 with a
blast radius of 20 ft (6.1 m). Can also fire a
burst of three rounds which inflicts 2D6x10 M.D.
to a blast radius of 30 feet (9.1 m) per barrel
(4D6x10 for both barrels with 6 rounds total being
fired)
Rate of Fire: Up to five single shots or bursts
per melee.
Payload: 840 rounds total.
AK-630M 30 mm Gatling Anti Air guns
Point defense system that fills a similar purpose
to the US Navies CIWS. System is a six barrel
30 mm Gatling gun. The weapon is useful on land,
surface, and air targets. While the launcher can
be controlled by a gunner, it is normally set
on automatic and in this mode has five attacks
per melee and with guns has +3 to strike missiles
and +2 to strike aircraft.
Maximum Effective Range: 9700 feet (2960 meters).
Mega-Damage: 4D6 per burst of 30 rounds.
Rate of Fire: Five bursts per melee for each mount
(Has +3 to strike missiles and +2 to strike aircraft).
Payload: 3000 rounds per CIWS mount (100 bursts).

RPK-8 Zapad/RBU 6000 ASW Rail Launcher
This weapon system are twelve tube anti-submarine
rocket mortar system mounted on the front of the
ship. It works similarly to a depth charge launchers
in the respect that it uses multiple warheads
in the attempt to hit the target. The weapon is
useful against torpedoes as well as against submarines
but is only useful against underwater targets
Maximum Effective Range: 19,700 feet (3.7 nautical
miles / 6000 meters)
Mega Damage: 3D6 per warhead with a blast radius
of 20 ft (6.1 m).
Rate of fire: Volleys of 1, 4, 8, or 12 mortars
rockets.
Payload: 96 Mortar Rockets each launcher (8 reloads
each launcher).

Type 53 Torpedo Launchers
There is one launcher on each side of the ship.
Each torpedo launcher has five torpedo tubes and
tubes are 21 inch (533 mm) wide. Torpedoes are
normally used against submarines but can be targeted
on surface targets as well. Treat warheads as
long range missile warheads. The ship can also
fire anti-submarine missile which releases a torpedo
at the end of its flight. The torpedo has a warhead
equal to a medium range missile and can be used
against both submarines and surface targets as
well. Ship carries 20 reloads for torpedoes or
.
Maximum Effective Range: Standard Torpedoes: 20
miles (32 km). Missile launched Torpedoes: Missile
Stage: 57.3 miles (50 nautical miles / 92.6 km).
Torpedo stage: 5.2 miles (4.5 nautical miles /
8.3 km)
Mega Damage: Standard Torpedoes: Treat warheads
as long range missile warheads (See Robotech RPG
book). Missile launched Torpedoes: Treat warheads
as medium range missile warheads (See Robotech
RPG book).
Rate of fire: One at a time or in volleys of 2,
3, or 5. Reloading takes 1 full melee
Payload: 5 torpedoes/ missiles each launcher for
a grand total of 10 torpedoes/missiles (Has 20
torpedoes/missiles for reloads)
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